daodan attached system sleep disabled keystroke traps installed begin initializing oni looking for the game data folder initializing the template manager DataFolder = GameDataFolder Created a file iterator for the data folder. Got Level Info for level0_Final.dat. Valid Level level0_Final.dat Got Level Info for level10_Final.dat. Valid Level level10_Final.dat Got Level Info for level11_Final.dat. Valid Level level11_Final.dat Got Level Info for level12_Final.dat. Valid Level level12_Final.dat Got Level Info for level13_Final.dat. Valid Level level13_Final.dat Got Level Info for level14_Final.dat. Valid Level level14_Final.dat Got Level Info for level18_Final.dat. Valid Level level18_Final.dat Got Level Info for level19_Final.dat. Valid Level level19_Final.dat Got Level Info for level1_Final.dat. Valid Level level1_Final.dat Got Level Info for level2_Final.dat. Valid Level level2_Final.dat Got Level Info for level3_Final.dat. Valid Level level3_Final.dat Got Level Info for level4_Final.dat. Valid Level level4_Final.dat Got Level Info for level6_Final.dat. Valid Level level6_Final.dat Got Level Info for level8_Final.dat. Valid Level level8_Final.dat Got Level Info for level9_Final.dat. Valid Level level9_Final.dat calling TMrRegisterTemplates calling ONrRegisterTemplates initializing oni platform specific code initializing sound system 2, basic level initializing basic sound system 2 layer... DirectSoundCreate direct sound dwFlags = f5f direct sound dwFreeHw3DAllBuffers = 64 direct sound dwFreeHw3DStaticBuffers = 64 direct sound dwFreeHw3DStreamingBuffers = 64 direct sound dwFreeHwMemBytes = 0 direct sound dwFreeHwMixingAllBuffers = 64 direct sound dwFreeHwMixingStaticBuffers = 64 direct sound dwMaxContigFreeHwMemBytes = 0 direct sound dwMaxHw3DAllBuffers = 65 direct sound dwFreeHwMixingStaticBuffers = 64 direct sound dwFreeHwMixingStreamingBuffers = 64 direct sound dwMaxContigFreeHwMemBytes = 0 direct sound dwMaxHw3DAllBuffers = 65 direct sound dwMaxHw3DStaticBuffers = 65 direct sound dwMaxHw3DStreamingBuffers = 65 direct sound dwMaxHwMixingAllBuffers = 65 direct sound dwMaxHwMixingStaticBuffers = 65 direct sound dwMaxHwMixingStreamingBuffers = 65 direct sound dwMaxSecondarySampleRate = 100000 direct sound dwMinSecondarySampleRate = 100 direct sound dwPlayCpuOverheadSwBuffers = 0 direct sound dwPrimaryBuffers = 1 direct sound dwSize = 96 direct sound dwTotalHwMemBytes = 0 direct sound dwUnlockTransferRateHwBuffers = 0 setting the direct sound cooperative level initializing oni persistance initializing scripting initializing binary data system initializing imaging initializing image system... initializing motoko initializing 3D display system.. initializing geometry engines... initializing draw engines... res.txt not found, loading default resoultions in 32-bit mode... 15 modes available initializing physics initializing oni motoko initializing local input initializing input system... initializing animation system initializing animation system... initializing environment initializing text system initializing the console initializing the materials initializing the full sound system 2 initializing full sound system 2... initializing particle 3 initializing oni particle 3 initializing env particle system initializing physics initializing game state initializing AI 2 initializing window manager initializing film system initializing level initializing oni scripting initializing OBDr initializing OBJr initializing oni cinematics initializing oni sound initializing oni movie initializing the pause screen finished oni initializing loading level 0... setting up 3d engine... creating new OpenGL context OpenGL platform initialization Playing intro movie... Using standard Windows gamma adjustment opengl color bits = 24 opengl depth bits = 32 OpenGL vendor = NVIDIA Corporation OpenGL renderer = GeForce 6600 GT/AGP/SSE2 OpenGL version = 2.1.2 OpenGL extensions = GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control multitexturing is available ... nVidia register combiner multitexturing being used OpenGL supports 4 texturing units glBlendColor() available GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT OpenGL texture compression available wglSwapIntervalEXT supported; vsync= 1 Initializing the Oni Window... displaying splash screen... configuring console... engine startup complete, launch the out-of-game UI...