[GlobalHeader] { missionname=1: The Commander Reactivated...; missiondescription=; planet=Metal; missionhint=hint0.txt; brief=CoreCampaign1; narration=core01; glamour=core01; lineofsight=1; mapping=1; tidalstrength=0; solarstrength=128; lavaworld=0; killmul=50; timemul=0; minwindspeed=200; maxwindspeed=1000; gravity=112; numplayers=2; size=3 x 4; memory=16 mb; useonlyunits=CC01.tdf; DestroyAllUnits=1; CommanderKilled=1; AllUnitsKilled=1; SCHEMACOUNT=3; [Schema 0] { Type=Easy; aiprofile=MISSIONS; SurfaceMetal=255; MohoMetal=70; HumanMetal=1000; ComputerMetal=100; HumanEnergy=1000; ComputerEnergy=100; MeteorWeapon=; MeteorRadius=0; MeteorDensity=0; MeteorDuration=0; MeteorInterval=0; [units] { [unit0] { Unitname=ARMPW; Ident=; XPos=608; YPos=244; ZPos=720; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 578 807; } [unit1] { Unitname=ARMPW; Ident=; XPos=704; YPos=244; ZPos=832; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 357 604; } [unit2] { Unitname=ARMPW; Ident=; XPos=64; YPos=128; ZPos=880; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 601 844; } [unit3] { Unitname=ARMFLASH; Ident=; XPos=415; YPos=24; ZPos=272; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1261 170; } [unit4] { Unitname=ARMFAV; Ident=; XPos=575; YPos=24; ZPos=1081; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1329 1405; } [unit5] { Unitname=ARMFAV; Ident=; XPos=527; YPos=24; ZPos=1177; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1434 1441; } [unit6] { Unitname=ARMFAV; Ident=; XPos=463; YPos=24; ZPos=1097; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1348 1432; } [unit7] { Unitname=ARMPW; Ident=; XPos=1148; YPos=24; ZPos=572; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 469 317; } [unit8] { Unitname=CORAK; Ident=; XPos=640; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit9] { Unitname=CORAK; Ident=; XPos=672; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit10] { Unitname=CORAK; Ident=; XPos=736; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit11] { Unitname=CORAK; Ident=; XPos=768; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit12] { Unitname=CORSTORM; Ident=; XPos=608; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit13] { Unitname=CORSTORM; Ident=; XPos=800; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit14] { Unitname=CORRAID; Ident=; XPos=608; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit15] { Unitname=CORFAV; Ident=; XPos=656; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit16] { Unitname=CORFAV; Ident=; XPos=704; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit17] { Unitname=CORFAV; Ident=; XPos=752; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit18] { Unitname=CORGATOR; Ident=; XPos=816; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit19] { Unitname=ARMROCK; Ident=; XPos=704; YPos=244; ZPos=736; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 503 831; } [unit20] { Unitname=ARMSTUMP; Ident=; XPos=97; YPos=128; ZPos=370; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 75 123; } [unit21] { Unitname=ARMFLASH; Ident=; XPos=208; YPos=128; ZPos=112; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1288 155; } [unit22] { Unitname=ARMFAV; Ident=; XPos=1262; YPos=58; ZPos=816; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1335 1422; } [unit23] { Unitname=CORCOM; Ident=; XPos=208; YPos=244; ZPos=736; Player=1; HealthPercentage=100; Angle=270; Kills=0; Immunity=1; InitialMission=o 0 0,w 3600 0,; AiIgnore=1; } [unit24] { Unitname=ARMFAV; Ident=; XPos=295; YPos=24; ZPos=453; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1010 974; } [unit25] { Unitname=ARMFAV; Ident=; XPos=375; YPos=24; ZPos=389; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1010 976; } [unit26] { Unitname=ARMPW; Ident=; XPos=560; YPos=244; ZPos=896; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 50 791; } [unit27] { Unitname=ARMFAV; Ident=; XPos=1326; YPos=216; ZPos=1317; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1259 620; } [unit28] { Unitname=CORAK; Ident=; XPos=656; YPos=24; ZPos=1312; Player=1; HealthPercentage=100; Angle=0; Kills=0; } [unit29] { Unitname=CORAK; Ident=; XPos=704; YPos=24; ZPos=1312; Player=1; HealthPercentage=100; Angle=0; Kills=0; } [unit30] { Unitname=CORAK; Ident=; XPos=752; YPos=24; ZPos=1312; Player=1; HealthPercentage=100; Angle=0; Kills=0; } [unit31] { Unitname=ARMPW; Ident=; XPos=1232; YPos=128; ZPos=256; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=wa; } [unit32] { Unitname=ARMPW; Ident=; XPos=432; YPos=24; ZPos=464; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 854 460; } } [specials] { [special0] { specialwhat=StartPos1; XPos=703; ZPos=1358; } } } [Schema 1] { Type=Medium; aiprofile=MISSIONS; SurfaceMetal=255; MohoMetal=69; HumanMetal=1000; ComputerMetal=100; HumanEnergy=1000; ComputerEnergy=100; MeteorWeapon=; MeteorRadius=0; MeteorDensity=0; MeteorDuration=0; MeteorInterval=0; [units] { [unit0] { Unitname=ARMPW; Ident=; XPos=592; YPos=244; ZPos=736; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 578 807; } [unit1] { Unitname=ARMPW; Ident=; XPos=704; YPos=244; ZPos=848; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 357 604; } [unit2] { Unitname=ARMPW; Ident=; XPos=80; YPos=128; ZPos=864; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 601 844; } [unit3] { Unitname=ARMFLASH; Ident=; XPos=415; YPos=24; ZPos=272; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1261 170; } [unit4] { Unitname=ARMFAV; Ident=; XPos=575; YPos=24; ZPos=1081; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1329 1405; } [unit5] { Unitname=ARMFAV; Ident=; XPos=527; YPos=24; ZPos=1177; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1434 1441; } [unit6] { Unitname=ARMFAV; Ident=; XPos=463; YPos=24; ZPos=1097; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1348 1432; } [unit7] { Unitname=ARMPW; Ident=; XPos=1148; YPos=24; ZPos=572; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 469 317; } [unit8] { Unitname=CORAK; Ident=; XPos=640; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit9] { Unitname=CORAK; Ident=; XPos=672; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit10] { Unitname=CORAK; Ident=; XPos=736; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit11] { Unitname=CORAK; Ident=; XPos=768; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit12] { Unitname=CORSTORM; Ident=; XPos=608; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit13] { Unitname=CORSTORM; Ident=; XPos=800; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit14] { Unitname=CORRAID; Ident=; XPos=608; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit15] { Unitname=CORFAV; Ident=; XPos=656; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit16] { Unitname=CORFAV; Ident=; XPos=704; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit17] { Unitname=CORFAV; Ident=; XPos=752; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit18] { Unitname=CORGATOR; Ident=; XPos=816; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit19] { Unitname=ARMROCK; Ident=; XPos=704; YPos=244; ZPos=720; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 503 831; } [unit20] { Unitname=ARMSTUMP; Ident=; XPos=97; YPos=128; ZPos=370; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 75 123; } [unit21] { Unitname=ARMFLASH; Ident=; XPos=208; YPos=128; ZPos=112; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1288 155; } [unit22] { Unitname=ARMFAV; Ident=; XPos=1262; YPos=58; ZPos=816; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1335 1422; } [unit23] { Unitname=CORCOM; Ident=; XPos=208; YPos=244; ZPos=736; Player=1; HealthPercentage=100; Angle=270; Kills=0; Immunity=1; InitialMission=o 0 0,w 3600 0,; AiIgnore=1; } [unit24] { Unitname=ARMFAV; Ident=; XPos=295; YPos=24; ZPos=453; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1010 974; } [unit25] { Unitname=ARMFAV; Ident=; XPos=375; YPos=24; ZPos=389; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1010 976; } [unit26] { Unitname=ARMPW; Ident=; XPos=560; YPos=244; ZPos=880; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 50 791; } [unit27] { Unitname=ARMFAV; Ident=; XPos=1326; YPos=216; ZPos=1317; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1259 620; } [unit28] { Unitname=ARMPW; Ident=; XPos=1232; YPos=128; ZPos=256; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=wa; } } [specials] { [special0] { specialwhat=StartPos1; XPos=703; ZPos=1358; } } } [Schema 2] { Type=Hard; aiprofile=DEFAULT; SurfaceMetal=250; MohoMetal=70; HumanMetal=1000; ComputerMetal=100; HumanEnergy=1000; ComputerEnergy=100; MeteorWeapon=; MeteorRadius=0; MeteorDensity=0; MeteorDuration=0; MeteorInterval=0; [units] { [unit0] { Unitname=ARMPW; Ident=; XPos=592; YPos=244; ZPos=736; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 578 807; } [unit1] { Unitname=ARMPW; Ident=; XPos=704; YPos=244; ZPos=864; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 357 604; } [unit2] { Unitname=ARMPW; Ident=; XPos=80; YPos=128; ZPos=896; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 601 844; } [unit3] { Unitname=ARMFLASH; Ident=; XPos=415; YPos=24; ZPos=272; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1261 170; } [unit4] { Unitname=ARMFAV; Ident=; XPos=575; YPos=24; ZPos=1081; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1329 1405; } [unit5] { Unitname=ARMFAV; Ident=; XPos=527; YPos=24; ZPos=1177; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1434 1441; } [unit6] { Unitname=ARMFAV; Ident=; XPos=463; YPos=24; ZPos=1097; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1348 1432; } [unit7] { Unitname=ARMPW; Ident=; XPos=1148; YPos=24; ZPos=572; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 469 317; } [unit8] { Unitname=CORAK; Ident=; XPos=640; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit9] { Unitname=CORAK; Ident=; XPos=672; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit10] { Unitname=CORAK; Ident=; XPos=736; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit11] { Unitname=CORSTORM; Ident=; XPos=800; YPos=24; ZPos=1350; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit12] { Unitname=CORRAID; Ident=; XPos=608; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit13] { Unitname=CORFAV; Ident=; XPos=656; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit14] { Unitname=CORFAV; Ident=; XPos=704; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit15] { Unitname=CORFAV; Ident=; XPos=752; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit16] { Unitname=CORGATOR; Ident=; XPos=816; YPos=24; ZPos=1398; Player=1; HealthPercentage=100; Angle=0; Kills=0; CreationCountdown=0; } [unit17] { Unitname=ARMROCK; Ident=; XPos=704; YPos=244; ZPos=736; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 503 831; } [unit18] { Unitname=ARMSTUMP; Ident=; XPos=97; YPos=128; ZPos=370; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 75 123; } [unit19] { Unitname=ARMFLASH; Ident=; XPos=208; YPos=128; ZPos=112; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1288 155; } [unit20] { Unitname=ARMFAV; Ident=; XPos=1262; YPos=58; ZPos=816; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1335 1422; } [unit21] { Unitname=CORCOM; Ident=; XPos=208; YPos=244; ZPos=736; Player=1; HealthPercentage=100; Angle=270; Kills=0; Immunity=1; InitialMission=o 0 0,w 3600 0,; AiIgnore=1; } [unit22] { Unitname=ARMFAV; Ident=; XPos=295; YPos=24; ZPos=453; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1010 974; } [unit23] { Unitname=ARMFAV; Ident=; XPos=375; YPos=24; ZPos=389; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1010 976; } [unit24] { Unitname=ARMPW; Ident=; XPos=560; YPos=244; ZPos=912; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 50 791; } [unit25] { Unitname=ARMFAV; Ident=; XPos=1326; YPos=216; ZPos=1317; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 1259 620; } [unit26] { Unitname=ARMROCK; Ident=; XPos=560; YPos=24; ZPos=464; Player=2; HealthPercentage=100; Angle=0; Kills=0; InitialMission=p 976 575,; } } [specials] { [special0] { specialwhat=StartPos1; XPos=703; ZPos=1358; } } } }