system sleep disabled keystroke traps installed begin initializing oni looking for the game data folder initializing the template manager DataFolder = GameDataFolder Created a file iterator for the data folder. Got Level Info for level0_Final.dat. Valid Level level0_Final.dat Got Level Info for level10_Final.dat. Valid Level level10_Final.dat Got Level Info for level11_Final.dat. Valid Level level11_Final.dat Got Level Info for level12_Final.dat. Valid Level level12_Final.dat Got Level Info for level13_Final.dat. Valid Level level13_Final.dat Got Level Info for level14_Final.dat. Valid Level level14_Final.dat Got Level Info for level18_Final.dat. Valid Level level18_Final.dat Got Level Info for level19_Final.dat. Valid Level level19_Final.dat Got Level Info for level1_Final.dat. Valid Level level1_Final.dat Got Level Info for level2_Final.dat. Valid Level level2_Final.dat Got Level Info for level3_Final.dat. Valid Level level3_Final.dat Got Level Info for level4_Final.dat. Valid Level level4_Final.dat Got Level Info for level6_Final.dat. Valid Level level6_Final.dat Got Level Info for level8_Final.dat. Valid Level level8_Final.dat Got Level Info for level9_Final.dat. Valid Level level9_Final.dat calling TMrRegisterTemplates calling ONrRegisterTemplates initializing oni platform specific code initializing sound system 2, basic level initializing basic sound system 2 layer... DirectSoundCreate direct sound dwFlags = f1f direct sound dwFreeHw3DAllBuffers = 0 direct sound dwFreeHw3DStaticBuffers = 0 direct sound dwFreeHw3DStreamingBuffers = 0 direct sound dwFreeHwMemBytes = 0 direct sound dwFreeHwMixingAllBuffers = 0 direct sound dwFreeHwMixingStaticBuffers = 0 direct sound dwMaxContigFreeHwMemBytes = 0 direct sound dwMaxHw3DAllBuffers = 0 direct sound dwFreeHwMixingStaticBuffers = 0 direct sound dwFreeHwMixingStreamingBuffers = 0 direct sound dwMaxContigFreeHwMemBytes = 0 direct sound dwMaxHw3DAllBuffers = 0 direct sound dwMaxHw3DStaticBuffers = 0 direct sound dwMaxHw3DStreamingBuffers = 0 direct sound dwMaxHwMixingAllBuffers = 1 direct sound dwMaxHwMixingStaticBuffers = 1 direct sound dwMaxHwMixingStreamingBuffers = 1 direct sound dwMaxSecondarySampleRate = 200000 direct sound dwMinSecondarySampleRate = 100 direct sound dwPlayCpuOverheadSwBuffers = 0 direct sound dwPrimaryBuffers = 1 direct sound dwSize = 96 direct sound dwTotalHwMemBytes = 0 direct sound dwUnlockTransferRateHwBuffers = 0 setting the direct sound cooperative level initializing oni persistance initializing scripting initializing binary data system initializing imaging initializing image system... initializing motoko initializing 3D display system.. initializing geometry engines... initializing draw engines... initializing physics initializing oni motoko initializing local input initializing input system... initializing animation system initializing animation system... initializing environment initializing text system initializing the console initializing the materials initializing the full sound system 2 initializing full sound system 2... initializing particle 3 initializing oni particle 3 initializing env particle system initializing physics initializing game state initializing AI 2 initializing window manager initializing film system initializing level initializing oni scripting initializing OBDr initializing OBJr initializing oni cinematics initializing oni sound initializing oni movie initializing the pause screen finished oni initializing loading level 0... setting up 3d engine... creating new OpenGL context OpenGL platform initialization Using standard Windows gamma adjustment opengl color bits = 24 opengl depth bits = 32 OpenGL vendor = NVIDIA Corporation OpenGL renderer = GeForce GTX 460/PCI/SSE2 OpenGL version = 4.1.0